

Teardown first burst into early-access Kool-Aid Man style in 2020, and after two years it was fully released in 2022 to rave reviews. Its destructive physics sandbox premise is a simple one, but also something that couldn’t be achieved without an impressive amount of technology running behind the scenes. Headed by Dennis Gustafsson, developer Tuxedo Labs had to implement some fancy volume-based calculations as opposed to traditional polygon-normal-based rendering techniques in order to make the explosive action of Teardown even feasible. As such, although it’s been out for several years and received multiple DLCs, the highly requested multiplayer feature has taken a while to get going. But now, finally, they’ve announced that all players can look forward to online play in just a couple of weeks on March 12th.
Not only will you be able to play through the original main campaign of the game with friends as well as mess around in Sandbox levels together, but you’ll also get access to brand-new co-op-focused campaigns, dedicated multiplayer modes, and other community-produced online content. Along with the announcement video shown above, there have been several in-development videos that have showcased classic modes like team deathmatch, capture the flag, and prop hunt. And the gameplay they’ve demonstrated so far looks like an absolute (and literal) blast, and seems to spice up time-tested game modes with Teardown’s unique destructability and vehicles. Additionally, Tuxedo Labs has promised that “there’s more to come” and teased a racing mode that’s currently in production and set to come out soon this year.


In the story of Teardown, you are a contractor who specializes in taking under-the-table deals for rival rich-folk and companies. You are given a set of tools–a sledgehammer, a shotgun, a blowtorch, cables, planks, etc.–and given a highly illegal task to accomplish in hand-crafted, fully destructible voxel levels that range from mansions to industrial districts. Usually, this task constitutes some type of insurance fraud or theft, but you are given free rein to explore the vacant level and prepare before you start. Save for a few instances where there’s a patrolling attack helicopter or security robot, in which case you’ll need to adapt on the fly. Besides the campaign, there’s also the aforementioned sandbox mode where you can do virtually whatever you want, and plenty of well-made mods to check out that are integrated with Steam’s Workshop system. And with the burgeoning of other community content that ought to arrive with the upcoming multiplayer features, Teardown might begin to resemble an open-ended platform like Garry’s Mod more than the dedicated standalone experience it’s offered so far. That’s a likely good thing though, as it can only mean more ways to interact with an already excellently produced sandbox.
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