Baldur’s Gate 3’s Giant Patch 3 Update Brings Numerous Changes

Baldur’s Gate 3 is constantly evolving, and patch 3 is a testament to its ever-changing state. The hit fantasy RPG received a lot of hype and anticipation over its third patch update today which brings Mac support, a magic mirror feature to redesign your character’s appearance, and an almost overwhelming and exhausting list of bug fixes and tweaks.

The new patch notes are currently available to read and they bring news about specific consoles. On Sony’s console, for instance, Baldur’s Gate 3 now matches colors more closely between the spells you’re using onscreen and how the PS5 controller lights up while in your hand. More important, however, is the optimization and performance fixes when it comes to framerate. Larian Studios is still aiming for 60fps in performance mode but 30fps should be more consistent across every area of the game in quality mode.

Another notable change present in the third update is the gameplay itself revolving around NPC reactions. To  better explain this, the patch notes read, NPCs will no longer run away from anything but the [REDACTED] to improve interactivity and flow.” This is highly important for druids and necromancers as they can now summon their minions without frightening everyone in a town.

Other highlights included in the patch include a fully supported Mac version of Baldur’s Gate 3. Additionally, the magic mirror is now available at camp.

Important combat changes include:

  • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell
  • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind
  • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little
  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack
  • Fixed the Divine Smite damage increasing over the cap of 5d8
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.

With so many more additives to the patch notes, it’s hard to cover all of them here so make sure to read the notes for additional information about the third update.

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