To combine the power of Norse God and human might be something spectacular or will never be seen. But not in the eyes of Oculus Studios and Sanzaru Games, the minds behind Asgard’s Wrath, a PSVR game that does just that. The trailer shows off the intense scale and combat that the God and Human team-up game has:
Coming from an explosion of light, take on the role of a fledgling God, fresh into the world and young in the world of immortals. Asgard welcomes you, but the trickster God Loki decided to put you to the test. Here, players will take on the role of more than just the Fledgling God, as they can take on the roles of three different mortals to test their skills and prove themselves to Loki: Mage, Rogue, and Warrior. Switching between the mortal role and the God role, players can also turn animals into creatures of lore as companions to help their humans along the way.
With this, the game shifts scale, switching between human and God to solve puzzles and overcome obstacles. This isn’t unlike what we’ve seen in games such as A Fisherman’s Tale, using scale and multiple perspectives to solve puzzles.
But the game goes beyond just switching between a human character and a God that can control certain aspects around them. Mike Doran, an Executive Producer at Oculus Studios, describes this game as having a melee fighting system that leverages physics. This means that the more skilled the player is at moving around in this full-body fighting simulation, the more that they will be rewarded.
Oculus Studios has teamed up with developing company Sanzaru Games, who’s been mastering this full-body simulation that highlights “Physics, time dilation, dismemberment, ragdoll, and a ton of tuning and polish come together to complete the core foundation of our combat” as Doran explains in his blog post about the upcoming game. And dismemberment is a whole lot of killing blows for the characters in this game.
But there’s even more that Doran talks about in the aforementioned blog post, about his own favourite parts of the gameplay, about how Oculus Studios and Sanzaru Games worked through adding new things to expand the world that the game is based in, and, a hint that there’s a possibility of an “asynchronous multiplayer” feature.