

Good news for masochists worldwide: Rust just got a massive, massive update. The notoriously brutal PvP survival game produced by Facepunch Studios is expanding outwards into the frothing waters of its levels with the Naval Update. There is a ridiculous amount of content in this addition, along with a political treatise worth of optimization and bug fixes.
Despite being so hard, Rust proves itself to be a very creative game. The developers have consistently been making large updates to it since its release in 2018, and almost all of them have added genuinely interesting content as well as zany tid-bits to play around with. And the Naval update is no different. The most prominent mechanic they’ve put in this time around is customizable boats. Using a deployable building station, players can build a ship with all the fixings of a true sea vessel, including sails, anchors, cannons, and engines. And the handling of the ship will be affected by how you build, so you’ll likely have to keep that in mind before attempting to make a wooden aircraft carrier. All deployables that you would normally put down in a base will work just fine in your ship as well. As pictured below, there is even a retractable bridge you can use to board other player’s ships.


But what is a sailor without the sea? The coastline of Rust’s maps might prove ripe for raiding, but there’s only so much of that you can do. Facepunch has an answer for that: a new area called The Deep Sea, which is a “high risk, high reward” locale only accessible by boat. Amidst the churning waters, there’s tropical islands to explore, Ghost Ships (not the spectral kind) to steal from, and floating cities to stock-up in and take a rest from the tumultuous region. The Deep Sea opens up only periodically, and once you’re in, you’ll have to fend off legions of armed scientists nearly everywhere you go. Not only will they be guarding certain locations but you’ll also encounter them out on patrol–and some of them will be in the new PT boat, which the devs describe as heavier than the pre-existing RHIB dinghies, both in handling and in firepower. On that note, the RHIB has a GPS system and a minor visual overhaul. Lastly, there are new missions for you to tackle involving this new region, which feature some new quest-givers.


All of this comes with some lengthily detailed fixes to performance that were likely necessary for the update to come out in a good state. Buried in paragraphs of patch notes, the developers discuss the latency issues their object parenting system would have caused before a tweak they made to the logic. Additionally, the buoyancy mechanic needed to be revised so that the game’s code would run them all in batches, or else the performance would be quartered in certain demanding situations. Assuming that there will be a ton of players all moving around customized physics objects in vicinity to each other in the Naval Update, it’s definitely reassuring the developers knew there could be some problems if they didn’t pop the hood and get to work. So prepare to wake up naked, cold, and afraid on a beach once more, but this time with your eyes set outward towards the blue horizon.
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