The Tokyo Game Show is on its final day of the three-day-long affair. Along with all the panels from Chinese and Japanese developers, the occasionally host awards for new games that are being developed by individuals across Japan and the globe. So far the show has had awards for the most innovative game design from studios around the world, which went to the Finnish game Baba is You. Another award category was indie developers that are homegrown in Japan. The college student team, CRAB took home the award for their platformer Overoiled Crabmeat.
The next category to be awarded was for Japanese developers that are under eighteen and still in high school or in a trade school. The category shows off talent from the Japanese teens and is a way for them to get recognition before reaching adulthood at the age of twenty and being released out into the public world. The award show takes hundreds of entries and narrows the scope down to twelve games to display to the whole world on the show.
From those twelve, a winner is selected which this year was Shun Natsume from Shizuoka Prefectural Iwata Minami High School. His entry was a 2d puzzle game that he called Void. Void‘s objective to solve a Tetris like a puzzle, what sets the game apart was the simple soundtrack that was a lot more ominous than the general upbeat Tetris along with having a more simplified neon color scheme. Void was developed by Shun Natsume during his time in the computer club. For Japanese schools, after school club or sports participation is mandatory.
Shun Natsume did his game programming using a language called HotSoup Processor which he both developed the game and later used to compose the soundtrack which was original music that he composed himself.