The Halo games have been slowly working their way onto PC, now with Halo Reach, Halo Combat Evolved and Halo 2 making the jump as standalone games or as part of the Master Chief Collection. 343 Industries immediately set to work after Halo 2 with developing a port for Halo 3. Unlike Halo Combat Evolved and Halo 2, Halo 3 does not have an anniversary edition to port over as well, thus shortening the development cycle.
343 Industries’ Halo community manager Tyler Davis released the latest update on the progress of Halo 3’s PC development. “Next week, we aim to get the completely down flight build into our partners’ hands, which is much sooner than usual. Our goal is to have the Halo 3 public flight kicked off in the first half of June. We can’t wait to get the community involved!” Tyler Davis stated.
“Flighting” is a popular term for Microsoft and a few other developers that they use in lieu of Beta, but they are interchangeable. Halo has used flighting as it pairs better with Microsoft’s terms “rings”. Microsoft development cycles have specific stages or rings which acts as milestones to track how much longer to expect out a development cycle as well as divide the whole project into smaller milestones to achieve at a single time.
The public flight is the last stage before the game receives a full release. With Halo 3 aimed to start its public flight in the first half of June, Halo 3 will quite likely have a full release out in July as not a single Halo PC release has waited longer than a month from its public flight to be officially released. Halo 3 is listed for pre-purchase on Steam for $40 and will most likely be a DLC for the Master Chief Collection going for $10. Halo 3 will also most likely be added to the Xbox Game Pass and will be free for the Game Pass subscribers.