
EverQuest Legends may eventually become more than a recreation of the classic MMORPG. Developers at Daybreak Games and Game Jawn have discussed adding new playable races and classes that never existed in the original EverQuest, potentially giving the recently released game its own identity while preserving the spirit of the 1999 classic. The possibility was raised during a recent development stream, where Daybreak executive producer David Youssefi discussed the game’s longer-term plans. Youssefi said he was confident the team would eventually consider adding new classes and races, although he specifically ruled out expecting a new class with the upcoming Kunark expansion. Game Jawn CEO and technical director Eda Spause agreed that such additions could form part of the game’s longer-term vision.
The developers were careful not to present this as a confirmed roadmap item. Lead content designer Eric Wellman noted that new classes would have to justify the substantial amount of development work they require, while Spause acknowledged that the team already has an extensive backlog of content planned. For now, the discussion is best understood as a possibility rather than a promise. That distinction is important because EverQuest Legends is already doing more than simply recreating the original MMORPG. The game preserves the classic visual style, zones, and atmosphere of EverQuest while introducing systems designed to make the experience more approachable for modern players. One of its most significant changes allows characters to combine three classes, creating a much larger variety of character builds than the original game offered.
The game has also already demonstrated a willingness to expand beyond the original’s launch-era content. The upcoming Kunark expansion is part of a broader plan for continued content, while additions such as Kerrans and the Beastlord class have helped integrate elements that did not originally exist in the same form within the game’s classic-era framework. That approach puts EverQuest Legends in the increasingly popular “Classic+” category, alongside games such as Old School RuneScape. Rather than freezing an older game in time, the developers preserve its identity while gradually introducing new systems and content. If new classes and races eventually become part of Legends, the game could become an example of how an MMO can preserve its history without remaining completely bound to it.
For now, however, players will have to wait. New classes and races remain a long-term possibility rather than an announced feature of Kunark. Even so, the developers’ willingness to discuss them suggests that EverQuest Legends may ultimately become something more ambitious than a trip back to 1999.
