

A new chapter in the John Wick franchise is officially in development, as Saber Interactive and Lionsgate have announced a major AAA video game adaptation inspired by the hit action film series. Revealed during a recent industry showcase, the project marks the first large-scale console and PC game built specifically around the high-intensity world introduced in the 2014 film John Wick and its sequels.
According to the announcement, the upcoming title is being developed as a single-player, third-person action experience designed to capture the franchise’s distinctive “gun-fu” combat style and a seamless blend of close-quarters martial arts and tactical gunplay that has become synonymous with the character. Rather than adapting the events of the films directly, the game will feature an original narrative set years before the events that thrust the legendary assassin into open war with the criminal underworld. This creative decision allows developers to explore new corners of the universe while maintaining continuity with established lore.
A key element of the project is the direct involvement of franchise star Keanu Reeves, who will lend his voice and likeness to the digital portrayal of the iconic hitman. Reeves’ participation signals a commitment to authenticity and continuity, ensuring that the game’s version of the character aligns closely with his cinematic counterpart. Franchise director Chad Stahelski is also collaborating with the development team, providing creative guidance to preserve the series’ signature choreography, tone, and visual identity.
Developers describe the project as a cinematic action experience that aims to translate the rhythm and precision of the films into interactive gameplay. The combat system is being designed to reward fluid movement, calculated aggression, and strategic decision-making. Encounters will reportedly emphasize environmental awareness and tactical positioning, encouraging players to think like a professional assassin rather than simply charging into firefights. In addition to close-quarters combat and gunplay, the game is expected to incorporate driving sequences and carefully constructed set pieces that mirror the intense, stylized action of the movies.
Visually, the title seeks to replicate the neo-noir aesthetic that has defined the franchise, from moody lighting and sleek interiors to the shadowy criminal networks that operate beneath the surface of modern cities. Developers have stated that they are working to create immersive environments that feel grounded yet heightened, echoing the distinct atmosphere fans associate with the series.
The narrative will reportedly delve deeper into the structure and politics of the assassin underworld, expanding on themes only briefly touched upon in the films. By setting the story before the so-called “Impossible Task” that preceded the first movie, the game opens narrative space to explore John Wick at a different stage of his life, still bound to the rules of the clandestine High Table system and navigating alliances, rivalries, and contracts that helped shape his reputation as the feared “Baba Yaga.”
While a specific release date and official title have not yet been announced, the project is positioned as a major expansion of the franchise into interactive media. With Reeves and Stahelski actively involved and a studio known for large-scale action titles at the helm, the game represents one of the most ambitious cross-media efforts in the property’s history.
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