A little over a year ago, Deus Ex: Mankind Divided was announced. And earlier today developer Eidos Montreal announced that it has officially completed the initial development of the game. This is great news as that means the game is reaching that stage of being ready for release a few weeks before the initial release date of August 23 for PS4, Xbox One, and PC. Then on Deus Ex’s twitter it was announced that the game has reached Gold status. For those that do not know what that means, it means that the game is basically complete and is ready to be put on the shelves.
GameSpot got the opportunity to try out the game and its new features. From what they got to play there seems to be a lot of similarities to Deus Ex: Human Revolution. There are some claustrophobic areas like the predecessor. However, there are also multiple different open areas which separates this one from Human Revolution. They noticed that there were a lot more things to discover in this world, but they since the game was not fully complete at the time ” it’s a bit too early to fully judge this component of the game.” Within the larger world, there are a lot more side quests to be done than the predecessor making the playtime of the game a lot more.
One major change that GameSpot noticed was with the conversation function of the game. The conversation now actually plays a much larger effect on the game. One answer can lead to a much different reaction from an npc, for example when GameSpot played “during one playthrough, I took a hardline and openly threatened to expose his corruption. He responded by opening fire on me, and when other nearby officers followed suit, I was dead in an instant. When I tried again and humored him instead, I was rewarded with a side quest that ultimately allowed me to sabotage his extortion racket without getting murdered.” There are also many new cool augments to use, but using too many causes too much heat output. But GameSpot was not really able to identify what overheating causes. Lastly, the crafting system got a rework by allowing you to freely upgrade your weapons from the menu rather than from a workbench making it seem to just be a simple upgrade rather than actually reworking the weapons.