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Uncharted 4’s Survival mode just got a new difficulty level to make the game just a little more interesting for serious fans of the game. After releasing a new update, the new Hardcore mode is meant to raise the stakes of Survival by only giving the players one chance to make it through all 50 waves.
Take on a new challenge in Survival’s Hardcore Mode, available now. This intense new difficulty tier introduces higher stakes, giving players only one chance to make it through all 50 waves. That’s right, if your team is defeated, you’re back to square one. Hardcore Mode is not for the faint of heart—it’ll take skill, close teamwork, and careful strategy.
The above quote is directly from the Uncharted website, so yes, its true. Players will only have one life throughout the entire 50 wave survival mode, if you all die, then you all start over again.
On a lighter note, Naughty Dog has decided to bring back classic mode to the beta playlist for multiplayer. With many player requesting its return, the developer was quick to answer the calls. When the game first released back in November, players were able to play classic mode for a limited run. “Classic is a back-to-basics mode that focuses on core combat and movement—there’s no in-game store, Mysticals, or Sidekicks.” As of today, you’ll be able to find the new game mode in the multiplayer playlist menu.
Today also kicks off the new Ranked season which means all new rewards. In this season, players have a chance to get their hands on a new set of weapon skins to “complement the Ranked Trucker Hats, Shades, and Bandanas offered in prior seasons”. For those who are competitive enough to reach gold rank or higher, you’ll be given a special reward of a new “Hazzah taunt”.
Naughty Dog also chose to implement numerous bug fixes and balancing adjustments. You can take a look below at all the changes detailed from the Uncharted website.
- Bug fix for awarded chests not opening for the player
- Bug fix for players that are unable to connect to multiplayer or are taking a long time to connect to multiplayer
- Fix for profile data loss
- Accounts that were affected by the profile loss will have their level restored
- Fixed several crashes
- Bug fix for multiplayer audio settings resetting when backing out to the main menu
- Adjusted weapon skins to fix bright weapon skin issues in certain levels
- Bug fix for clients using c4 and mines against djinn boss
- Fix for players being able to melee Disciple warlords against walls
- Indra’s Eternity no longer slows the vulnerable timer of warlord bosses while in the vulnerable state
- Fix for enemies occasionally bind posing during combat
- Fix where players will lose HUD and become invincible if the Indra Warlord’s teleport grab is interrupted by an explosion
- Fix for Explosive Expert not awarding the advertised bonus damage
- Player’s damage bonuses for level, weapon level, and boosters are now calculated correctly
- Fix for late joiner losing their gear, cash, and weapon when respawning before completing the wave
- Armor NPCs will now drop appropriate score
- Arsenal price ramp based on difficulty
- Easy costs will be multiplied by .75
- Normal costs will be multiplied by x1
- Hard costs will be multiplied by x1.25
- Crushing costs will be multiplied by x1.5
- All bosses now avoid Indra’s Eternity and El Dorado player mysticals
- Brute enemies stagger less often from headshots
- Increased grenade, mine and C4 arsenal cost
- C4 is now earned at the same rate as Grenades and Mines
- Increased the cost of Indra’s Eternity
- Decreased Sprit of the Djinn and Path of Indra price ramp when purchased from the arsenal
- Double ammo for Barok, Harbinger and Desert 5 when purchased from the arsenal
- Reduced ammo for Stoner from 150 to 100 when purchased from the arsenal
- Reduced costs of all Heavy Weapons in the arsenal
- Increased duration of Sprit of the Djinn from 20 seconds to 30 seconds
- Increased base run speed of Sprit of the Djinn
- Path of Indra now revives downed teammates