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At CitizenCon this week, developer Cloud Imperium Games announced that Star Citizens single player campaign, Squadron 42, will not release the base game in 2016. It will instead release next year at an unannounced date.
For those eagerly anticipating hearing Mark Hamill and Gillian Anderson within the games base campaign, you were at least given some vague details about the campaign itself. During a presentation, Chris Roberts announced that the campaign would feature a lot of the technology that has people buzzing. It may all sound like a bunch of buzz words, but improved combat logic, mission system integration, and pathfinding logic are a big deal. Or so I’m told.
Roberts said that “all chapters and game-play features are at grey-box (stage) or better,” and that actual gameplay details will be released when they are ready. For how long that will be, no one is sure.
For those that remember, this delay is followed shortly after the one in September. While the website for the game promises that it will ship before the end of the year, many speculate that the game’s ambitious goals might push it back until 2017. It would not be a surprise as constant set backs had already marred the game due to increasing technical demands.