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Nintendo released two new videos today for their upcoming Nintendo Switch title Arms, giving new information on the unique new punching game.
The first video introduces us to the diverse faces of the game, showing off the five playable characters of Arms to be confirmed so far:
In this video, we first meet the two most recognizable faces of the game so far, Spring Man and Ribbon Girl, from the Arms announcement trailer. Spring Man looks to be the game’s “all around” balanced character, with dodge moves that cause attack-repelling shockwaves and the ability to keep his punches constantly charged when at low health. Ribbon Girl is the “pop star of the ring”, with the ability to dance around in the air with multiple double-jumps to avoid enemy punches.
Joining these two are three additional fighters: Mummy Man, the game’s “tank” character who is hard to knock down and can absorb lots of punishment before restoring his health while blocking; Ninjara, a quick ninja-type character who can “warp” with his dodges, becoming momentarily invisible; and Mechanica, the obligatory kid-in-a-mech-suit who can hover in mid-air with rocket thrusters and is difficult to topple.
The second video posted on the Nintendo YouTube channel today gives us a look into the various weapons available in Arms, showing the kind of variation player can bring to their punching. Check it out below:
First up here is the Toaster, a mostly standard-looking boxing glove that throws a normal speed punch, but can bring some extra heat if charged, catching fire and delivering major damage and a guaranteed knockdown if connected. Alongside the Toaster is the Sparky, a glove that handles similarly but charges with electricity instead of fire, stunning the opponent on contact and allowing for a follow-up throw.
Next up, the Boomerang and Slapamander are weapons that are unique in their capacity to be thrown in a wide arc, utilizing the ability in Arms for players to bend their punches by tilting the Joy-Con during a punch, . The Boomerang throws extra wide, and will blow the opponent away if charged, while the Slapamander whips around like, well, a whip, and charges up to light a damaging fire.
Last among the weapons in Arms are the Megaton and the Revolver. The Megaton is big, slow, and heavy, and can deflect weaker enemy punches when charged. The Revolver throws three separate punches in rapid succession with each individual strike by the player, allowing for high damage. They can also be charged up to electrify and stun opponents, but can also be easily deflected by other punches.
My personal experience with Arms has been very positive, and it will be interesting to see how all these varied characters and weapons will contribute to the game’s depth. Nintendo has not yet announced whether more fighters and/or fists will come to the game in future content.
Arms is set to be available for the Nintendo Switch this spring, with no specific release date yet announced.